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Unity cloud build added to queue
Unity cloud build added to queue











unity cloud build added to queue

Add a powershell step and use this inline script.Use git to push your game code to the newly created project.Change the scenes to include your scenes and change the pathToDeploy to a suitable name.String pathToDeploy = “bin/windwos64/exeName.exe” īuildPipeline.BuildPlayer(scenes, pathToDeploy, BuildTarget.StandaloneWindows64, BuildOptions.None) Using UnityEngine public class GameBuilder Create a new folder under assets named editor.Wait for the agent to become active in the Azure DevOps portal.Login to Azure DevOps (former VSTS) and configure a new build agent.This is required at least if you are using the free license. On the VM install Unit圓D, start it and login.Configure the VM to be accessible via RDP (but remember to remove this endpoint when you are done.Deploy a new virtual machine and select a VisualStudio image (I use VS 2017 latest on windows 10 N), but remembert that W10 only is available on MSDN subscriptions.Login to your subscription in the Azure Portal ( ).Basic Azure and Azure DevOps (VSTS) knowledge.this guide assumes that you have the following:

unity cloud build added to queue unity cloud build added to queue

A quick guide how to set up Azure and Azure DevOps (VSTS) to automate the build process of your game made in Unit圓D.













Unity cloud build added to queue